Arthur Costa Interview from 21Foundation on Vimeo.


Click image for expanded view.From the Caine Learning Center -- http://www.cainelearning.com/files/Learning.html
Arthur Costa Interview from 21Foundation on Vimeo.


Click image for expanded view.[For the full sized version, you can click on this link -- http://unfossil.edu.glogster.com/no-looking-back/. you may have to login to your Discovery account to view the assessment tools built with DEN's Assignment Builder.]
I realized about the 5th time I watched Mitra's video that, although I seldom turned the control of learning over to students that way in my classes, I have been moving that very direction in my pro-d work with other teachers. I am convinced that if you put teachers into a social setting and give them intriguing tools to play with and explore, they will reconnect with their passion to learn, and they’ll experience the delight that students feel when their “creating minds” (Gardner, p. 81) are engaged. Anyway as the workshop progress, the energy grew. As happened with the children in the video, the participants began to cluster in groups around those who emerged as the leaders. These ‘leaders’ did not take over but had simply figured out certain tools first and shared with others what they had done. Again as happened in the video, the people behind them made suggestions and even though they may have watched more than they played, they left feeling the tools they’d made lots of progress.
It can be so easy for us teachers to remain frozen by our own fears about not being able to make technology tools work. I am “device-phobic”. I don’t carry a cell phone; I’ve never used an i-Pod. I’m the last in a workshop to put my finger on a SmartBoard. Others, on the other hand, are perfectly at home with hardware, but find it equally challenging to try the tools that I demonstrate. They have what they feel are good reasons for holding back, but the more we let these fears put limits on our “creating minds,” the more we put truth to students’ doubts that formal education can deliver on it’s promise to develop life-long learners.
I once had a student who told me that she was terrified of going on the roller coaster at the PNE (Pacific National Exhibition) but that she feared even more being left out of all the fun and being thought a ‘wimp’ by her friends. One morning she decided she had to get over this, so she took the long bus ride from Surrey to Hastings Street and bought herself a ticket to ride.
After the 6th time around the circuit, she finally began to enjoy the excitement and the feeling of living life on the edge. It’s not always that kids are fearless in the face of new experiences. I think it’s they bring to learning that they feel is important a sense of determination which carries them through even the most difficult and frustrating moments. A student who will skip school rather than face a math test he thinks he’s going to fail will take the test for his driver’s license 3 times so he can get behind the wheel. Another who lives in terror of being asked a question in front of the class will spend countless hours in the skateboard park trying and failing at tricks and moves in the company of other boarders. When curiosity and perceived value outweigh fear and hesitation, even the least talented among us will try and keep on trying until we gain gain some mastery. From that point we can move into creativity and passionate involvement. That’s where the greatest rewards are waiting.
I am getting ready to do several presentations on using internet tools and resources at ACEC 2010 this week, and one of the tools I’ll be inviting the audience to take a look is my creativity tool pick for the week: TooDoo. My workshop partner, who could not come to Melbourne, is the ToonDoo expert in our duo, so I figured that I'd better become learn more about how to use this cartoon-making online software. Let's take a look at how the basic ToonMaker works.
ToonDoo is really 5 different tools in one:
There is a new educator version of ToonDoo called ToonSpaces ($), but the main functions of the program are still free. At the Learning Centre we signed up with a gmail account and create one user name. All the students make their cartoons using our account and that name so no Canadian laws regarding the storage of student information on servers outside the country are violated. Creations can be public or private -- whichever you prefer.
For people used to using other tools, ToonDoo features may seem a little constraining. However, this tool's simplicity makes it accessible to youngsters (I found one how-to video by a grade 2 student) and also means that older students have to concentrate on the product rather than becoming overly enchanted with options and effects.
Other useful links include:
http://blogs.toondoo.com/blog/2010/03/26/once-upon-a-timein-a-school-far-far-away/#comment-125 , and
Several creative projects are shown below as examples of ways pther teachers have used ToonDoo to give students a different way to tackle what in the past have often been pretty dry assignments. In the first a French teacher used it to get students to write and illustrate the use of French phrases. In the second, making a cartoon strip replaced writing a traditional book report. The students imported images to populate the cartoon with characters that were more in keeping with the content of the novel. Finally the Toronto teacher of an Advanced Learning Strategies course had her students create ToonBooks to illustrate effective work habits. In these examples, the teachers have given imaginitive, creative twists to old assignments and the students don't have to be "artistic" to produce satisfying results.
The 7 Habits by Seannoel | Make your own at www.toondoo.com
My favourite application is the one dreamed up by my workshop partner. She wanted her grade 10's to summarize the key causes underlying the hostility between settlers and the Metis just before the Northwest Rebellion. Prior to this the kids had done the standard "copy/delete/compile" writing of paragraphs, but the events had little meaning for them. Debra wanted to bring the emotions and tension to life, so she invited students who wanted an alternative way to meet the learning objective to create a convincing 3-frame scenario. Now they have to imagine their way into the situation and play with characterization, symbolism, and dialogue to represent the conflict.
I've also known teachers to use ToonDoo as a storyboarding tool, and I think that this creative tool has a lot of potential for helping students learn to express main ideas (often a difficult task for to do well) because it empowers them to show and reveal rather than always having to tell and explain.




JESS3 / The State of The Internet from JESS3 on Vimeo.